Cheat mode: Create a new profile and enter "V PIRATE"
as a case-sensitive name, including the space. All missions,
challenge modes, punishment modes, armory, war journal stuff,
comic covers, concept art, flashbacks, movies, skins and cheats
will be unlocked. Note: Style points will not be awarded while
this code is enabled.
Cheat Codes:
At the main menu, select the "Extras" option. Choose
the "Cheats" option, then "Unlock Skin".
Type one of the following codes to activate the corresponding
cheat function:
Cheat
Code
Result
CEILINGFAN
2000
skin
WOODCHIPPER
1990
skin
NAILGUN
1980
skin
Cheat mode (alternate):
Get a gold medal rank on the indicated level to unlock the
corresponding cheat in an apartment sub-menu. Note:
You cannot progress in the game if any cheats are enabled.
Crazy Deaths: Lucky's Bar
Gun Splitters: Crack House
Infinite Ammo: Pier 74 Revisited
Invulnerability: All levels
No Reload: Stark Towers
One Shot, One Kill: Ryker's Island
Infinite Slaughter Mode: Takagi Building
Weapons
Successfully complete the indicated level to unlock the corresponding
weapon:
.40 caliber submachine gun: Gnucci Estate
.45 caliber machine pistol : Chop Shop
.50 caliber semi-automatic pistol: Igor Baltiysky
5.56mm machine pistol : Grey's Funeral Home
5.56mm assault rifle: Central Zoo
5.7mm submachine gun: Fisk Industries
7.62mm assault rifle: Pier 74
Anti-tank weapon: Pier 74 Revisted
Auto shotgun: Takagi Building
Battle rifle: Stark Towers
Flame thrower: Igor Baltiysky
Grenade launcher: Pier 74
Hand cannon: Gnucci Estate
Machine gun: Grey's Funeral Home
Revolver: Lucky's Bar
Sniper rifle: Grand Nixon Island
Concept art:
Get at least a bronze medal rank on each level to unlock concept
art.
Comic covers:
Successfully complete challenge and punishment modes to unlock
all comic covers.
Alternate opening sequence:
Allow the game to remain idle at the title screen for about
twenty seconds to view an alternate opening with different
dialogue and scenes.
Easy points:
To achieve a high score, grab a human shield and use him.
Shoot some enemies and try not to get hit. The longer you
go without getting hit, the higher your points get. However,
if you somehow get hit your points are rounded up and you
must start again with not getting hit.
Easy style points:
If you get hit once by your enemies, your style points will
be on your score, and it would not be good enough for a massive
score. Always take your time. Do not rush into every room
because there is no time limit. If you are having difficulty
shooting them, try aiming for precise headshots to kill them
instantly. Use interrogations first then do the quick kill
on them. Watch your back and keep an eye on enemy numbers.
Be aware of where they are going to attack from and defeat
multiple enemies without getting hit. This is the easiest
way to achieve style points. Additionally, try the Golden
Skulls special kills. White Skulls are special interrogation
zones. If a mission's medal score seems to difficult for you
on the stats screen, replay the level for another attempt.
Use the fine aim mode for headshots. Mix up the violence in
this game to achieve style points. Headshots is the best strategy
to take down heavily armored opponents.
Special kills:
When you grab enemies with skulls over their heads, you can
get information from them. In order to do special kills, you
must walk over to a purple skull shining out of the ground
with the enemy. To do this, you must grab him and take him
over to the purple skull. Then, use his own method.
Scared or disgusted enemies:
If you get close enough (just slightly further than the Quick
Kill/Grab point) an enemy will sometimes (especially in the
earlier levels) back off, wave his hands as if to say "don't
shoot" then say similar to "It-- it's you!!!!";
giving you time to shoot him. Also, sometimes by performing
a quick kill near another enemy, sometimes they will put a
hand over their mouth as though they are about to vomit, and
say something similar to "I think I'm gonna be sick!"
or "Oh my God!" followed by a vomiting sound. This
also gives you some extra time to shoot the enemy. Note: This
does not work on all Yakuza gang members.
Flashbacks:
Interrogate enemies normally. If their words echoes, this
indicates that you have unlocked a flashback. Replay the levels
to unlock more of them.
Funeral home:
When you reach the funeral home level, do not jump up and
just shoot everyone. If you get out of the casket and do a
quick kill on everyone in the room, you will earn a lot more
points. You should keep one of them alive to use as a human
shield. None of them have guns in that room.
Easy points at Stark Towers:
At the end of the level, just before you destroy the helicopter
and after all the enemies on the ground are dead, stand just
outside the last door (when leaving the building stay to the
right, but turn back towards the door). An enemy keeps respawning,
and he comes out the same way every time. Grab him as soon
as he comes out and take him back inside to interrogate, then
kill him. Go back outside and wait to do it all over again.
If done correctly, the helicopter will not hit you, and you
can really rack up the point multiplier. Use all the different
interrogations you can and alternate quick kills with knock
outs, to boost the multiplier. You can get up to 450,000 points
to spend on character upgrades by doing this about one hour.
Fisk Industries in Challenge mode:
For this Challenge mode to be completed, you must kill 39
of Fisk's men, not including Bullseye, without reloading or
picking up another weapon. After fighting Bullseye and after
he jumps down to the next level, point your weapon upwards
towards on a hole in the ceiling and shoot at the boxes. The
boxes will fall down and a hidden guard will appear. He will
not make himself known unless this is done. If you made it
to the end of the Challenge and notice that only one guard
is missing, this is where he will be.
Defeating Bullseye:
When in KingPin's office, throw grenades at him. Do not try
to shoot him unless you aim for the head; bullets do not hurt
him. Just keep throwing grenades until he dies. Additionally,
in the Fisks Industries level, you must fight someone called
Bullseye. Bullseye is a hired bodyguard for the Kingpin. He
is called that because he is always 100% when using weapons,
even with a firearm. You cannot hit him on the body. He wears
advanced armor that cannot be penetrated. His only weakness
is his head. Just shoot him there. Do not stand there for
more grenades to appear to throw or for use with the assault
rifle's grenade launcher. Once Bullseye is defeated in stage
1, he will run to the elevator and disappear. In stage 2,
you should be in a room with a nail gun interrogation and
a lot of boarded up beams. Stage 2 will commence once he says
"Hey Frank, about time you got here". Use the same
strategy as before. Always aim for his head. Once his life
is reduced to a certain point, you can move on. Eventually
you should finally encounter him in Kingpin's office. Do the
same thing here. Once he has no remaining energy, you have
defeated him.
Defeating Bushwacker:
To defeat Bushwacker you must do two things. First, aim for
his head and fire. Eventually, his glasses will fall off.
Once, his glasses are off it is a free for all as long as
you have some flashbangs. If you do not have flashbangs, then
just kill some henchmen and they will drop some. Begin launching
flashbangs near Bushwacker and he will get disoriented. When
he starts moving around like he is drunk, start shooting him.
He will begin to fire his weapon, but most of the time he
is inaccurate. He eventually will die after enough damage
is taken.
Defeating the chopper at Stark Towers:
When you reach this part of the level, you may be compelled
to take the sniper rifle to your left. You can if desired,
but it is not required. If you want to get out quick, run
to the middle rock near the edge (where the chopper is flying).
You will find an anti-tank launcher (rocket launcher) and
what may be an unlimited ammo cache. Try to aim for the man
with the rocket launcher in the chopper (usually on the right).
After you hit him, keep firing missiles at the chopper. Make
sure that you strafe (or at least keep moving), as there are
snipers in almost all directions around you.
Defeating Jigsaw:
Jigsaw is quite possibly the easiest fight in the game (if
played smart). First, take out Jigsaw's jet pack. Simply walk
over to a cargo crate. Make sure that you can see Jigsaw,
but he cannot see or hit you. If you wait, Jigsaw will come
to you. When he gets close enough, run under him. Then, just
shoot his backpack and stay under Jigsaw. After a little cat
and mouse, an intermission sequence will play. Jigsaw is now
on foot. Jigsaw's way of defense are ten fast blasts and a
large plasma ball. You will need to run in between boxes to
throw him off your path. Run around until you see a guard,
then finish him quick. The guard will drop a RAM explosive.
These are used by walking up to a wall and pressing [Secondary
Fire] once (while RAM is selected). The charge is now armed
and ready for detonation. Get Jigsaw's attention by letting
him see you. He will run after you. When he gets near the
RAM, press your [Secondary Fire] again (maintain safe distance)
and an explosion will blow off a piece of Jigsaw's armor.
Repeat this procedure until Jigsaw falls to your punishment.
Additionally, when you are fighting Jigsaw, get under him
when he is in the air and shoot his jetpack. When he turns
around, get behind him and shoot him again. Plant mines on
the ground and detonate them when he walks by to finish him.
Defeating the Russian on the island:
When you get off of the gondola, take a right into the shed.
Do not go to the launch pad yet. Get the ammunition for the
sniper rifle. Leave the shed and make a right to the steps
to the missile launch pad. Walk up the steps and the Russian
will say "We have to stop meeting like this, Big Boy!".
He will stay on the catwalk above, throwing flaming barrels
at you. Shooting him is useless. Watch the Russian through
your more precise aiming (it is easier this way). When he
lifts a barrel, he will walk a little way, lift it above his
head, and it will catch fire. Shoot the barrel while it is
on fire before he throws it at you. It will explode in his
face. After two or three explosions, guards will begin to
appear from the right and left sides of the map. Take them
out if they give you a problem, however try to focus on the
Russian. After the Russian's life gets half-way down, an intermission
sequence featuring him catching ablaze will play. He will
then jump down and chase after you. Get him to chase you into
the piles of barrels scattered in the corners of the map.
There is one barrel in each pile that will light (usually
the brightest one). Get the Russian to walk into the barrel
and it will ignite. Then, shoot the barrel to blow it up on
the Russian. Be careful not to get too close or you will sustain
damage. After about four to five explosions, he will be defeated.
Note: If the Russian runs into a guard, the guard will also
catch fire.
Captain American and Sunfire reference:
In the Takagi Building, after you interrogate a member of
the Eternal Sun he runs into the bathroom to distract Yasuke.
He then asks Yasuke who would win in a fight between Captain
America and Captain Japan. Yasuke says that there is no Captain
Japan, that his name is Sunfire, and that Sunfire would probably
win. Captain America is from the Captain America/Avengers
comics and Sunfire is from the X-Men comics.
Comic book reference:
In the Funeral Home level, one of the Gnucci's tells you that
you can get in a room by tilting the statue in the bedroom.
The statue is that of a polar bear. This is a tribute to Garth
Ennis' "Welcome Back, Frank" comic, because Ma Gnucci
is mauled by a polar bear in the zoo after Frank punches it
in the face.
Daredevil references:
When in Lucky's bar, two men will be talking. One asks "Who
do you think would win in a fight between Daredevil and Sonny
Corleone?" The other one will say, "You idiot. Daredevil's
a comic book character." Daredevil comics were made by
the same company that made The Punisher comics. The irony
is that later The Punisher's lawyer is Matt Murdoch (the real
life identity of Daredevil). Also, later two Yakuza will be
talking about Daredevil talking on one hundred of their men
hopped up on some drugs. Additionally, after the battle with
Bullseye, Frank's blind lawyer Matt Murdock (Daredevil's alter
ego) comes in and Frank fires him.
Half-Life reference:
At the beginning of the Stark Towers level when the Yakuza
start their attack, the scientists working behind the glass
talk about an interdimensional portal, and one refers to the
other as Doctor Freeman. Gordon Freeman is the main character
in the popular Half-Life game series by Valve Software.
Hulk reference:
Go to any laptop during game play and look directly at the
screen. The figure of the Hulk will appear, flexing.
Iron Man reference:
When the chopper first starts shooting at you, Iron Man flies
in to give you a quick heads up. He then flies around the
corner of the building.
Programming reference:
In Fisk Industries, when you interrogate the man to ask how
to stop the turrets, he tells you the access code is "217".
That is the area code for Champaign, IL, where the game was
developed.
Sesame Street reference:
If you choose to side with the Mafia at the slaughterhouse,
when you get to a certain point you will hear two men. One
will say "Damn they killed Ernie!" The other will
say, "First Bert, now Ernie. We'll get those bastards."
Bert and Ernie are the names of Sesame Street characters.
Spider-Man reference:
During the intermission sequence immediately after the Crackhouse
level, look closely at the license plate of the car that tries
to hit Frank. Notice that it reads "ASM129". The
Punisher first made his appearance in "Amazing Spider
Man issue #129".
Writer reference:
The first guard you encounter in Ryker's will be held up by
a prisoner. The prisoner refers to him by the name "Dixon".
He is named after Chuck Dixon, a writer for the Punisher comics,
Daredevil comics, and Marvel Knights comics.